Coffee Companion
Designed and prototyped a mobile-first coffee ordering application in Figma as part of a team project. Created interactive wireframes for the product catalog, shopping cart, and navigation while applying user-centered design principles to improve usability and the customer experience.
Smart Kitchen
Designed a smart refrigerator/mobile application prototype focused on meal planning, inventory management, and nutrition tracking. Developed user personas, user flows, wireframes, and interactive prototypes using human-computer interaction (HCI) methodologies.
VIZZN Implementation
Developed comprehensive training materials to support the implementation of VIZZN construction management software. Created instructional videos, interactive training content, and user guides that helped employees learn new workflows, improve software adoption, and reduce onboarding time for new users.
Student Device Care Canvas Course
Designed an interactive Canvas course for elementary students covering proper care, digital responsibility, and expectations for school-issued devices. Created instructional content and assessments to encourage responsible technology use.
Tech Issues Request System
Designed and implemented a digital technology support request form for Charlotte-Mecklenburg Schools to streamline issue reporting and prioritize support requests. Improved communication between staff and technology services through a standardized ticket intake process.
AI Staff Training Program
Developed training materials to support staff adoption of AI tools within Charlotte-Mecklenburg Schools. Facilitated in-person training sessions for staff to support hands-on learning, address questions, and improve confidence with AI tools. Emphasized responsible AI use, usability, and integration into daily operations to improve overall adoption.